The second game Proper Games developed on for Capcom was an emulation of a couple of classic arcade games. Final Fight Double Impact was an emulation of the CPS1 Arcade board which used a 68000 CPU, Z80 for sound and custom graphics hardware.
We used an existing 68000 CPU emulation core which was ported to the Xbox 360 and PS3, the music and sound effects were sampled rather than emulated and the graphics hardware was a custom emulation by the development team.
We also used a multiplayer technology Capcom had bought to provide the arcade style multiplayer over the internet.
The menu system was visually displayed in 3D and this one of the first to create a range of video modes including an emulation of a CRT screen.
Final Fight is a famous arcade game, but Magic Sword is much less well known and this is the only official way of playing it outside of an arcade.
Capcom also provided a lovelly press pack with a plastic barrel and old style audio tape of the music. I did have one of these but it really has been lost which is a shame.
This was a beautiful emulation package, and it was a shame the core technology wasn’t used for other games.